LttP: The 1st Great DS Rundown

Oh hi there. I forgot this was a thing. So, in the past year, I’ve kind of done some hardcore LttP gaming, both with my finally getting a PC upgraded to the point of playing anything made since 2000 and with my DS reigning as my biggest non-PC time sink (well, outside of grad school as well). So, let’s run through some quick DS related LttP thoughts:


Sands of Destruction: Holy shit this game is bad. I hate everybody involved with it, which is even worse since the pedigree behind it is supposed to be good. I mean, you got that guy that did the scenario for Xenogears, which JRPG nerds still are convinced is the bar for JRPG scenarios (it’s not, but it is better than most), and he’s done an amazingly unique story (You are a bunch of people out to destroy the world). You got guys that designed the Grandia battle system, otherwise known as the best JRPG battle system from a game that wasn’t made by Atlus. You’ve got Yasunori Mitsuda, who has composed some of the most beloved game tracks in the genre. And you also have a style that is similar to the Playstation era of RPGs, which J-nerds still consider to be the best (it’s not). So what the fuck happened? Seriously, I want to know. The soundtrack is terrible. The battle system is criminally awful. Everything about the writing is an absolute trainwreck. This game pretty much gets nothing right.


Castlevania Dawn of Sorrow and Order of Ecclesia: Remember when Symphony of the Night pretty much coined a whole new subgenre of gaming? Of course you do. How can you forget when Konami refuses to let you forget that they did by making the same damn game….what is it…..six times now. Sure, they slightly vary up the gameplay and you get a whole new castle every time, but it is all just feeling so tired by now. I think the worst part is that, Circle of the Moon aside, they can’t seem to let go of the stupid “Collect all of the Mcguffins to unlock the whole castle just like SotN!” formula. We get it, SotN is awesome. Let’s have something else now. Yeah, I’m not bothering with Portrait of Ruin. I’m tired of this formula.


Metroid Prime: Hunters: Woah, am I back in 1998 or something? This feels like a shooter from that era. Not that it’s a bad thing, but if I want Quake, I’ll play Quake. And I don’t want Quake.

Nostalia: Victorian-Era Steam Punk Skies of Arcadia. That’s what this game wants to be….and it pretty much is. Just not as good. While SoA was made better by its obvious influences from classic 16-bit era JRPGs, this one doesn’t seem to do as well of a job with touching those influences up enough to make the game not feel incredibly dated.

Soma Bringer: Why didn’t we get this again? Seems like American audiences would have eaten it up. It’s like a water-color hybrid of a Mana game and Diablo.

Disgaea DS: You can feel the lack of effort NIS put in this, as well as the bitterness that they’d have to lower themselves to working on a dredded Nintendo console instead of getting to shit out more crappy Disgaea spinoffs on the PSP. So, yeah, this is Disgaea. Again. Nothing to see here folks.

Henry Hatsworth: HarumphHarumphHarumphHarumphHarumphHarumph GOOD SHOW

Tetris DS: That the game has been long out of print and few more people will be able to enjoy its near perfection is almost enough to make me shed a manly tear. Almost. But not really.



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